AI Insights · Timothy · January 2022
Top 5 First Person Games on iOS in Finland Q4 2021
An overview of the performance of the top 5 first person games on the iOS platform in Finland during Q4 2021, covering weekly downloads, revenue, and active users.
In Q4 2021, the top 5 first person games on the iOS platform in Finland demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how Minecraft, Call of Duty®: Mobile, Hunting Clash: Shooting Games, Fishing Clash: Sport Simulator, and Critical Ops: Online PvP FPS performed during this period.
Minecraft from Mojang saw a steady increase in weekly revenue, peaking at approximately $2.3K in the final week of December. Weekly downloads fluctuated, reaching a high of 295 in the last week of the quarter. The game maintained a robust active user base, increasing from around 25.5K in late September to nearly 27.1K by the end of December.
Call of Duty®: Mobile by Activision Publishing, Inc. experienced notable revenue peaks, particularly in mid-October and late November, with figures reaching $1.7K and $1.6K, respectively. Downloads showed a general upward trend, with a peak of 635 in the week of November 22. Active users saw some fluctuations but remained around the 11K to 13K range throughout the quarter.
Hunting Clash: Shooting Games from Ten Square Games S.A. had a significant revenue spike in late November, reaching $2.1K. However, downloads and active users saw a decline over the quarter, with downloads dropping to 23 in mid-December and active users decreasing to 56 in the same period.
Fishing Clash: Sport Simulator, also by Ten Square Games S.A., had a mixed performance. Revenue peaked at $1.4K in late September and $1.3K in early December. Downloads remained relatively low, with a peak of 69 in early October. The game maintained a steady active user base, hovering around 1.1K to 1.3K throughout the quarter.
Critical Ops: Online PvP FPS by Critical Force Oy saw a revenue peak of $1.3K in the week of December 20. Downloads remained consistent, with a peak of 374 in the same week. Active users increased steadily, reaching around 1.5K by the end of December.
These insights highlight the dynamic nature of the mobile gaming market in Finland, with varying trends in downloads, revenue, and user engagement across different titles. For more detailed insights and data, visit Sensor Tower.